Monday, February 26, 2018

First Voxel model - It's me!

Hello, I have appeared in Voxel Form in my portfolio blog.
Used Magica Voxel to create this figure.  Will be experimenting more with it to create more renders.

Thursday, February 12, 2015

Sketchbook Post - Airplanes

These drawings were done at the Oakland Aviation museum while observing the airplanes in October of 2014.











Friday, February 6, 2015

Game Art from Game Dev Club and Global Game Jam

Here are some of the visual assets I've made for some games I've recently made in Game Dev Club.

Ark of Eden


Ark of Eden was a prototype dating sim RPG I made backgrounds for in Game Dev Club.  We had several enviroments planned two of which appeared were a mountian top mercanary compound and a Viking style mage village.

 
Mercenary Mountain Compound

Mage Village


Monsters

In the Global Game Jam I was part of a team that created a horror game 4Sides which was featured in the Game Dev Club's arcade cabinets.  I created the monsters that pursue the player in a small room.  We drew some inspiration from indie horror games such as P.T and Five Nights at Freddy's where player is in a small space and the monsters grow continually persistent. 



"Monster Hands"

This monster was a pair of hands that would gradually come out of a hole in the wall.
 




 

"Closet Monster"

The monster in the closet, which my team dubbed "The Shy Monster" would begin to peek out the closet, stand in the doorway, and if the player isn't able to fend off the Closet Monster in time, the closet door will be empty and a few seconds later the monster will jump scare the player.





"Mirror Monster"

The mirror monster was based slightly off the girl from The Ring and how I've seen ghost little girls depicted on television and in comics.  She appears in the mirror and draws gradually closer until she jump scares the player.






"The Window Monster"

One of the more persistent monsters as seen in the actual game play by Rockage attendees. This monster gradually climbs in the window of the room the game takes place in before jump scaring the player.








Monday, April 7, 2014

Surreal landscape

This was a recent assignment in my graphic design class, we had to make a "lie" or "tall tale" with images found on the internet or of our own making.  I interpreted this as surrealism so I decided to make a  landscape that wasn't real and in no way could ever exist.



Tuesday, April 1, 2014

Second Storyboard

Here's the second storyboard.
This one was made around Christmas and I had recently gone to  Black Friday sale.  In the class, we were given a set of storyboard panels and we had to recreate them into our own story.  Seeing as it was the holiday season and the panels showed the characters waiting in line, why not have it at a Black Friday sale at the mall?

This is also based on some past experiences I have ha when trying to entertain children in long lines and either they think I'm funny or I'm crazy.



Storyboards

These are some storyboards I have retouched recently.

This first one is a three panel story called "Lexi and Her Brain"




Panel 1- Lazy Brain
Panel 2- Brain with headphones
Panel 3- Waltz Brain
 
The inspiration for this story came from my mom telling me how classical music stimulates your brain, which is why some parents play Mozart for babies.  In my case it was Tchaikovsky's "The Nutcracker Suite" which I listened to constantly as a child.  When I drew this, I had recently discovered the "Swan Lake" Waltz and if you look closely at Lexi's music player you'll see that she was listening to "Swan Lake", I love adding tiny interesting details, especially since some of my favorite books were the "I Spy" and "Where's Waldo" books.

Tuesday, January 7, 2014

The Dark Character Sketches

In the Fall 2013 Semester my Writing Workshop Class underwent several group projects.  The group I was a part of created the webcomic: "The Dark" by, Chris Sanchez which can be read here: http://thedarkcomic.blogspot.com/2013/12/the-dark.html

I was responsible for creating the character Samantha who is the protagonist of our comic.  As seen below I went through many design changes for her character.

My initial sketch for Samantha.  This was done before the team decided the year our comic would take place. 

Another initial sketch for Samantha in her nightgown.

These dress sketches were made after the descision to set the story in the Georgian Era (1830's)



Final sketch for Samantha.

Final Sketch for Samantha in nightgown.
In addition to character design I and the rest of the team did page layouts for Chris to draw over as a means to manage time with our class final approached.  The pages i drew layouts for in order 1-3 are below.



These were done in Photoshop, roughly, as the main focus here was panel, character and speech bubble placement.